#ifndef ETAT_H
#define ETAT_H

enum eEtat
{
    eSPECTATEUR,
    eATTENTE,
    eDEPLOIEMENT,
    eCOMBAT,
    eDEPLACEMENT
};

enum eReseau
{
    eMAIN_NEWCLIENT = 1,
    eMAIN_NEWGAME = 2,
    eMAIN_NEWMSG = 3,
    eMAIN_DECOCLIENT = 4,
    eMAIN_DECOGAME = 5,
    eMAIN_ALLCLIENTS = 6,
    eMAIN_ALLGAMES = 7,
    eJOIN_GAME = 8,
    eNEW_GAME = 9,
    eLAUNCH = 10,
    eCREATE_GAME = 11,
    eMAIN_ADDPARTIE = 12,
    eMAIN_RMPARTIE = 13,
    eMAIN_READY = 14,
    eMAIN_NEWCLSALON = 15,
    eMAIN_DELCLSALON = 16
};

#endif // ETAT_H
